In games most studios follow that “distribution” strategy to a greater or lesser degree. A lot of them are concerned about where to find players, how to hold onto them, how to monetize them efficiently and so on. Too often they sideline the issue of how to actually design a game worth playing – to their cost. Read More
Tampilkan postingan dengan label Incremental Design Won’t Save You. Tampilkan semua postingan
Tampilkan postingan dengan label Incremental Design Won’t Save You. Tampilkan semua postingan
Minggu, 31 Mei 2015
Incremental Design Won’t Save You fifianahutapea.blogspot.com
In games most studios follow that “distribution” strategy to a greater or lesser degree. A lot of them are concerned about where to find players, how to hold onto them, how to monetize them efficiently and so on. Too often they sideline the issue of how to actually design a game worth playing – to their cost. Read More
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